Mario Kart 8 Deluxe may be a re-release of the original Wii U kart racer, but its function as both a fantastic kart racer in its own right and a more complete package of an already great game. Its selection of classic and brand new tracks make for an excellent rotation of races that keeps things fresh no matter how much you play, with a thorough roster of racers and plenty of kart customization options.
Thief II gave the player all the right tools for the perfect heist, along with interactive maps for writing notes. It rewarded taking your time, and of course, listening to some of the best guard banter in any game to date. Silently sprinting along rooftops, ducking through secret mansion passages – the game didn't just make you feel like a thief, it made you feel like a master of the craft.
The story of Ness, Paula, Jeff, and Poo's journey across a strange, slanted version of America was such a vast departure from previous RPGs I'd played like Final Fantasy VI and Chrono Trigger. It wasn't drenched in fantasy tropes and pathos, but rather brimming with color, humor, and some of the weirdest characters and events I'd ever seen in a game. Simultaneously, it knows how to pack an emotional punch.
Symphony of the Night is much more than just a fun side-scroller with an awesome twist, though. Dracula’s castle has never been more varied, filled with gorgeous gothic pixel art and backed up by a fantastic soundtrack. Alucard and all of his monstrous foes are lusciously animated. It’s basically the entire package. Art, animation, sound, gameplay, design… even replay value, thanks to multiple playable characters. It all comes together perfectly.
He may not be officially recognized by the new Star Wars canon, but there’s no Jedi I’d rather have in my corner than Kyle Katarn. Dark Forces 1 and 2 may have built up his character, but it wasn’t until Jedi Outcast that we really saw Kyle at his best (or worse, if you went down that path). More than just making choices about good and evil, Jedi Outcast allowed us to live out our force-using fantasies in a time where lightsaber battles were mostly relegated to the movies.
Smash Bros. has always been simultaneously the quintessential party fighter, as well as one of the most hotly competitive fighting games on the scene, a split that has resulted in two different audiences for the series. What’s most amazing about Super Smash Bros. Ultimate, and all the teams involved in its creation, is that they have found a way to serve both those audiences at the same time, delivering a fighting game that is just as fun for the casual audience, as it is for the hardcore crowd.
Rovio’s debut 2009 mobile game, now one of the most recognizable franchises in the world, definitely benefitted from being one of the earliest titles for the iPhone. But the studio's quirky avian-flinging physics puzzler—players have to slingshot roly-poly birds at likewise rotund, entrenched pigs—also honed in on key elements of smartphone gaming's then-nascent purview: bite-sized levels for on-the-go play, easy to pickup (if grueling to master) gameplay, and eventually a free-to-play biz model built on micro-transactions. It's safe to say Angry Birds established the template for all the untold numbers of mobile games vying for our e-wallets since.
Soulcalibur is that rare sequel that supplants the original. The successor to 1995’s Soul Edge, Soulcalibur perfected the formula for 3D weapon-based fighting games. A smash-hit in arcades and the first “must-have” game for the Dreamcast system, Soulcalibur is remembered for its balance, imaginative characters, and smooth combat. In the flood of new fighting game franchises that were introduced in the mid-90s, Soulcalibur separated itself from the pack because the core gameplay mechanics were so strong. Any fighter – whether a ninja, pirate, knight, or warrior monk – could challenge any other and the outcome would depend on the skill of the player. There is a reason why this fantastical tale of swords and souls has spawned so many sequels.
In a universe where Everquest was king, and MMOs seemed like a dominated market, leave it up to Blizzard to turn one of their key franchises into the biggest MMO there ever was, and possibly ever will be. After six expansions, World of Warcraft has shown very little signs of slowing down. Of course, the player-base has always fluctuated, but the massive hype around a brand new expansion is always enough to bring even the most retired player back for more.
^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz "The Top 200 Games of All Time". Game Informer. No. 200. January 2010.
The first four Silent Hill games will always be dear to me, but Silent Hill 2 holds a special place in my heart. It was the first Silent Hill game to establish the town itself as a character – in a genre oversaturated with run-of-the-mill killers, zombies, aliens, and other more conventional adversaries, Silent Hill 2’s focus on horror in architecture, in the layout and personality of a space, of the human psyche turned tangible, was vastly more interesting to me.
Civilization IV is a great turn-based strategy game on its own, but it wasn’t until the Beyond the Sword expansion that it became truly legendary, and the highlight of the 28-year-old Civilization series. The changes it makes are sweeping: it adds corporations, which add another religion-like layer, fleshes out the espionage system and victory conditions, and enhances the AI to put up a great fight.
League of Legends exists in a magical place that lies somewhere between intense competition and fun and enjoyable strategy. Though there’s a lot to master with a roster of nearly 130 playable Champions, League of Legends is equipped with great modes that make the MOBA easy to learn, yet is still incredibly challenging as players scale the competitive ladder. While the excellent Summoner’s Rift stands as the primary battleground for competitive play, the other modes like ARAM, or All Random All Middle, also provide a great means for a fun chance to practice with Champions for when things get too tense.
Many games attempt to emulate cinema, dealing in the same tropes and stock characters. Initially, it looks like Uncharted does the same thing – it focuses on a treasure hunter who frequently finds himself in danger across exotic locations. But when you play Uncharted, especially the second installment, Among Thieves, you realise it surpasses so much of Hollywood’s recent output with ease.
The Call of Duty franchise epitomizes everything a modern first-person shooter ought to be: A game with a compelling, story-driven single-player campaign along with a multiplayer mode that can steal hours of your life. The newer incarnations are more complex and prettier, of course. But they owe a great debt to Call of Duty 2, which in 2005 took what made the original title great and doubled down. Grand cinematic sequences gave players a sense of scope, while the realism—fallen soldiers would sometimes try fruitlessly to crawl to safety—drove home the horrors of war. Iron sights on the guns, meanwhile, made this a favorite of hyper-accurate PC gamers.
This is a list of video games that have consistently been considered the best of all time by video game journalists and critics. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications. While any single publication's list reflects the personal opinions of its writers, when the lists are taken in aggregate, a handful of notable games have achieved something approaching critical consensus by multiple appearances in such lists.
If you’re connected at all to the gaming world — either through your kids or as a gaming fan yourself — you probably already know about some of the most popular trends in video games right now. But if not, the American market research company the NPD recently released its list of the best-selling video games of 2020 so far. The company looks at digital and retail sales to determine what games people are buying.
It's 1985, the Nintendo Entertainment System has invaded American living rooms, and brothers Mario and Luigi are running rampant through the Mushroom Kingdom. They're stomping on goombas, de-shelling winged turtles, bashing question mark blocks and lobbing fireballs—like this is totally normal plumber behavior. (Clearly the 1970s drugs worked.) Yet however bizarre this side-scroller seems at face value, it's also as insanely fun to play today as it was three decades ago. And in the wake of Mario's nonstop running, this platformer par excellence turned the NES into a must-have appliance, Mario into a beloved gaming franchise and Nintendo into a household name. Talk about grabbing the flag.
Journey is the closest a video game has come to emulating the effects of poetry. In terms of structure it’s so simple: you must reach a snowy mountain peak visible in the distance. Along the way, your character surfs across glistening deserts, hides from flying creatures made entirely from cloth, and occasionally meets other players embarking on the same pilgrimage.
In nearly three decades no game has supplanted Super Mario World as the best game ever made... Which is stupid. I’ll get to that in a bit. Super Mario World is a relatively simple game to describe. It’s a Super Mario game, and we all know what that means: Mushrooms; perfect running and jumping action; and a giant world to explore, crammed with secrets.
Designed by a Russian computer scientist, mass-distributed by a Japanese company and devoured by gamers—casual or compulsive—around the world, Tetris has been a global phenomenon since its arrival in 1984. In 1989, Nintendo put the legendary tile-matching puzzler on the NES and Game Boy, where it catapulted the latter to meteoric success. It's been available on nearly every platform since, a testament to our never-ending zeal for stacking blocks. However addictive, Tetris also appears to have modest health benefits, like cravings control and PTSD prevention. Devotees would probably nod and note how much a high-scoring, in-the-zone session can feel like meditation. And speaking of Zen, the game's also generated its share of life lessons, including this apocryphal truism: "If Tetris has taught me anything, it’s that errors pile up and accomplishments disappear."