^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg "Top 100 Video Games of All Time". IGN. 2018. Archived from the original on June 14, 2018. Retrieved June 15, 2018.
It was the kind of game you couldn't wait to discuss with your friends the next day. "Did you save that woman on the train tracks?" "No, but I found this cabin that had, like, 1,000 cougars in it," "That's cool, but did you kill Sasquatch?" Everyone had their own amazing tales to tell about their time in the old west, and you were constantly making new ones every time you turned it on. The only real downside to Red Dead is that it never came out on PC – which is mostly sad because my 360 died years ago and I really want to play it again.
Final Fantasy VII is a landmark JRPG for a variety of reasons, but many of its achievements have now been lost to the winds of time and technological progress. Yet, its age has done nothing to change its status as the series' most popular and beloved entry, which has come about thanks to its wide cast of detailed, emotionally-driven characters that journey through one of the most memorable worlds to emerge from Japan's development scene. Fundamentally a story about dealing with loss and grief, Final Fantasy VII features troubled heroes fighting against the corporate might of the Shinra company, which is rapidly causing planetary devastation in the name of profit. The pacing of this continually timely tale is its masterstroke; Square allows you to slowly fall for its rag-tag bunch of eco-terrorists before introducing its main villain - the forever chilling Sephiroth - and then focussing the story on much more personal stakes, despite the looming apocalypse. While overall the story is heavy and sombre, the world thrives on its idiosyncrasies - a variety of bizarre incidental enemies, comedic minigames, and increasingly absurdly sized swords. It's this combination of light and dark that makes Final Fantasy VII such an enduring JRPG classic.
Spelunky is a game about triumph. When you finally make it to a new area for the first time, when you finally beat Olmec, when you finally beat your best time, you’ll feel a sense of accomplishment. You earned this. You did it. But maybe you should go back and try to beat it. You can shave a few seconds off, right? Spelunky is a game about always being able to improve.
Developer Riot’s initiative to reboot League of Legends’ lore has also made it more captivating on the narrative front as well. Each new Champion or Champion makeover is presented with such beautiful pageantry that it’s difficult not to get sucked into catching up on any lore you may have missed. With continuous improvement updates and a constantly changing roster, League of Legends stands as one of the best competitive games in existence.
Resident Evil was not only an impressively faithful remake of one of the most important games ever made – it managed to surpass the base material in almost every way, carving out an identity all its own without sacrificing an ounce of the original's creative vision. Retreading even the most familiar paths through the Spencer Mansion's many hallways and rooms felt like a fresh experience with its highly detailed, Gothic art direction. The classic puzzle-heavy horror and inventory management were revamped rather than abandoned, polished up for a new generation of players without scorning the old. And yet it was the bold new additions that ended up as some of Resident Evil's most iconic elements: the otherworldly groaning beyond that mysterious gate behind the stairs, and the terrifying subversion of the original game's faithful promise – that the zombies you kill will stay dead. Resident Evil's reanimated zombies and vicious Crimson Heads brought a frightening intensity to the ghostly halls of the mansion, upping the stakes in a whole new way and bringing a new dimension to the core elements that drive the series: exploration, combat, and strategic item management. While the series has taken many turns, few games in the series have come close to being as perfect as this one.
Taking it a step further, those cutscenes were paired with some truly talented voice acting and narrative design. As I played through the storyline I learned to love the different little characters I interacted with and felt genuine anger when the Zerg managed to capture Kerrigan and bend her to their will. This character had been with you through thick and thin and after she's captured you, of course, begin the mission to rescue her.
^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz Moore, Bo; Schuback, Adam (March 21, 2019). "The 100 Greatest Video Games of All Time". Popular Mechanics. Archived from the original on May 27, 2019. Retrieved May 27, 2019.
While the Tomb Raider reboot in 2013 kicked off a new direction for the iconic heroine that was more in line with modern AAA storytelling (read: Lara was given a deeper backstory and a personality), Rise of the Tomb Raider took it and ran a mile. It continued to flesh out Lara as a driven, wary character while upping the ante on what made the 2013 game so fun; fluid traversal, crunchy combat, and beautifully intricate puzzle tombs. Add a delicately told emotional throughline centered on Lara’s relationship with her father, and you’ve got what is currently the series’ apex.
The key here is in how Blizzard looked beyond simply making a good shooter – it made an interesting one. Its backstory is PG-13 Pixar, its characters are diverse and lovable, and its community engagement is… well, it’s Jeff Kaplan. Pro gamers, cosplayers, fanfic writers, ARG detectives and everyone in between have all been given a reason to play a single game – no mean feat.
The Legend of Zelda and The Adventure of Link laid the foundations Link’s quest, but it was A Link to the Past that built the land of Hyrule into a world. From it’s unforgettable beginnings guiding a swordless Link through the rain, to the final showdown with Ganon and utilizing mastery of sword and bow to defeat evil, Link to the Past measured out a perfect pace of dungeons, exploration, and a gripping narrative that was almost unheard of at the time. It’s open landscape was always inviting but never felt aimless – striking the perfect balance of freedom and purpose in your quest to save Princess Zelda.
As a kid, I played almost any game that had a cool character on the box or starred my beloved Ninja Turtles. But even then, although I lacked the vocabulary to explain it, I knew that Super Mario Bros. was special, and better than almost everything else. So when I received Super Mario Bros. 3 from Santa one year, and saw on the back of the box that Mario could fly, I knew I was in for something special.
In this era of Trophies and Achievements, completing everything in a game is common. But when Yoshi’s Island came out, the reward for exploration was greater than a Gamerscore: for collecting all of the extremely well-hidden red coins and flowers and then finishing a level with 30 stars (which basically means you can’t get hit), you received a 100% rating. If you did this on every level in a world, you unlocked two more levels in each of the six worlds. And these levels were even harder than the others!
Influenced by the outer space-obsessed late 1970s, this early arcade shooter was a landmark in the early video game invasion. Designed in 1978, it rode the Atari 2600 into American homes in 1980, letting people blast rows of marching aliens from the comfort of their couches. In pop culture terms, it captivated a public weened on War of the Worlds, wowed by Star Wars and waiting for E.T. But as a game, Space Invaders' pixelated baddies moved closer and faster—with crazy-making sound effects to match—players' pulses kept pace. Playing the classic version today is like watching a 1950s monster flick, partly comedic reflection, seeing what once gave us thrills. But without Space Invaders, there'd be no Halo, making it a worthy quarter spent, even today.
Even with the rise of digital gaming, being a serious gamer usually means acquiring a lot of different components and peripherals. Plus, some consoles don't fully support digital gaming, meaning physical copies of games in disc and card formats are still prevalent in this product category. Walmart's gaming bundles are a quick way to get a great deal on several different video gaming elements at once. Bundles may include both digital and physical media games along with accessories such as specialty controllers needed for a specific type of gameplay. You can also find starter bundles that package essential elements like consoles, basic controllers, specialty controllers and memory cards so you can get everything you need to get started playing new games right out of the box. These bundles offer a great way to give a complete, thoughtful gift to someone who loves video games, but you can also get them for your own use at home.
Next time you're on a commercial flight, ask your pilot if they ever played Flight Simulator growing up. Odds are the answer will be "yes." The hyper-realistic series puts players in the cockpit of everything from tiny Cessnas to massive jumbo jets. Obsessed flight simmers have built gigantic, multi-screen rigs in basements worldwide to better imitate the real thing. 2006's Flight Simulator X, meanwhile, let players into the control tower, giving birth to a diehard community of simmers who to this day spend hours flying and directing mock routes.
Iconic monsters – most notably the Alien facehugger-like Headcrabs that transform scientists into gruesome zombies – and impressive soldier AI gave Half-Life a spooky atmosphere backed up by enemies that pose a real threat. Great and memorable weapons, from the simple crowbar to the silent sniper crossbow and the biological homing weapon that shoots alien bees, made fighting through the spooky ruins of Black Mesa a fantastic battle.
When Monkey Island 2 came out, we knew who Guybrush Threepwood was, so we knew what to expect. Or so we thought. Somehow, creator Ron Gilbert threw everyone for a loop, ending Monkey Island 2 in a carnival, leaving us to wonder if everything we'd played in the first two games took place in a boy's imagination, or if the ending itself was simply another LeChuck voodoo spell. Regardless, the story, jokes, and pacing were all tightened up for the second Monkey Island, making it arguably the best of the incredible run of LucasArts adventure games.
“You have died of dysentery.” The Oregon Trail’s notorious proclamation of ultimate doom was only part of the software’s brutal charm. As a simulation of Westward Expansion consisting of choose-your-own-adventure strategy and hunt-to-survive gameplay, it was rudimentary. But in part because it was originally developed in 1971 by three student teachers at Carleton College in Minnesota as an educational tool, The Oregon Trail found a captive—and willing—audience in thousands of classrooms across the country equipped with Apple II computers in the 1980s. There, it helped introduce an entire generation (several, in fact) to video games.
Suikoden II isn’t about saving the world. The scenario instead favors an extremely local perspective, gradually expanding outward from your personal circle of acquaintances to encompass your place in a war of feuding nations populated by characters with complex, realistic motivations. There are very few real villains (with one extreme and terrifying exception), a web of constantly conflicting loyalties and alliances, and a Machiavellian pragmatism that will ethically strain you as you try to balance your obligations to family, friends, mentors, and your own conscience.
This action-adventure game published by Electronic Arts came out for Windows, PlayStation 4, and Xbox One in November 2019. The game takes place in the universe of Star Wars, following Jedi Padawan as he tries to complete his Jedi training and restore the Jedi Order — while action ensues. Fallen Order was the fastest-selling digital launch for any Star Wars game in its first two weeks on the market.
SimCity 2000 may not be the most complex or original of the city-building series, but it’s definitely the most iconic. The sequel to the original SimCity is a beautiful, funny, detailed sandbox that gives players control of a huge, customizable map that they can manage how they see fit. You can build the perfect metropolis – see little sailboats in your marina and cars on your streets, get a statue built in your name, keep your advisors happy by building mass transit and hospitals. Or you can burn it all to the ground with catastrophes like earthquakes and alien attacks.
Serious gamers like having options to choose from, and Walmart has everything you need to keep your gameplay exciting. Whether you're interested in a new gaming platform or you're looking to try out some different games, our selection of video games, accessories and consoles has all the most important titles and models that gamers look for. From Nintendo and Xbox to Madden and The Sims, we have all the big names you're looking for, plus some more unusual titles you may find interesting enough to try. Thanks to our Every Day Low Prices, you'll get to stock up on the video games, consoles and accessories you need to make your entertainment collection complete.
In 1997, GoldenEye was a revelation. Not only was it a more-than-decent movie tie-in – I’m hard pushed to think of one that’s come close, even to this day – but it became the blueprint for console first-person shooters, serving up a wonderfully engaging single-player mode that made you feel like Bond, with split-screen multiplayer that quickly became a staple in dorm rooms across the world.
Final Fantasy VI was a revelation for me back in the mid ‘90s. It’s dark, steampunk-laden world was like nothing I’d ever seen before, and I loved how the heroes were more brooding and complex than their cheery predecessors. The music affected me profoundly as well; some of my favorite Nobuo Uematsu pieces (including "Dancing Mad" and "Aria di Mezzo Carattere") are from the Final Fantasy VI soundtrack.
Mario's brick-breaking, Goomba-stomping antics were enough to mesmerize the world's gamers in Nintendo's idiosyncratic side-scrolling Super Mario Bros. games. But 1996's Super Mario 64 transported Nintendo fans into Mario's universe as no other game in the series had, simultaneously laying out a grammar for how to interact with 3D worlds (and in its case, divinely zany ones). At more than 11 million copies sold, it was one of the bestselling games for the Nintendo 64, but its real impact was arguably off-platform, where it tectonically shifted the design imperatives of an entire industry. As Rockstar co-founder and Grand Theft Auto V cowriter Dan Houser put it: "Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda [on Nintendo 64] is lying."
In the 1980s, the years that led up to Nintendo's reign were dominated by PC titles, and of these none were better imagined than Sierra's. When honoring their adventure line, critics typically laud the original King's Quest. But it's the third installment released in 1986 that deserves the most acclaim, because it was also twice as big as the first two installments, and as clever as any in the series. Following the adventures of Daventry's 17-year-old Prince Alexander, the game hit closer to home with its primary players, who like it or not were pretty much boys. Yet despite the outmoded graphics (or maybe because of them), the keyboard-controlled adventure is still a joy to play (try it yourself). From amassing all the ingredients to make potions, to avoiding the wizard's evil black cat, to stealing the pirate's treasure, it's pure magic.
The first title designed by Nintendo mastermind Shigeru Miyamoto, 1981's Donkey Kong not only brought Mario into being, it also popularized the platformer—games in which a character has to climb or jump onto platforms. After dominating the golden age of arcades, Donkey Kong went on to have a massive influence on future Nintendo titles, ranging from the NES's Ice Climber to the Wii U's New Super Mario Bros. U. Even today, demanding expert timing and patience, it remains a timeless joy to play. (What's more, Donkey Kong was arguably the first game to feature hazardous barrels.)
Sam Fisher's third adventure is actually three masterpiece games in one. In the campaign, a stunning real-time lighting engine and open mission design allows you to play in countless different ways: total stealth, full gunplay, or a gadget-fest (shoot a Sticky Shocker into a puddle as an enemy walks through it, anyone?). Memorable locations like the lighthouse, bank, Hokkaido (with its "anti-ninja flooring"), and more made every mission memorable. Game 2 is the four-mission two-player co-op campaign, in which two young agents work together in a side story that runs parallel to Fisher's adventure. You literally have to play together, from boosting each other up to high ledges to going back-to-back to scale elevator shafts, the co-op mode committed to cooperation in a way no other action game had. And then you had Spies vs. Mercs, which took the asymmetrical multiplayer mode introduced in Pandora Tomorrow and refined it into something truly unique in the gaming world. Agile, non-lethal spies playing in third-person view faced off against slow-moving but heavily armed mercs that saw the game through a first-person helmet. It was tense, riveting, and brilliant.
But its story was only half of its success. Halo was quite simply one of the best multiplayer shooters ever upon its release, thanks to its incredible complement of weapons (two-shot death pistol FTW!) that mixed seamlessly with third-person-controlled vehicles across a swath of classic maps like Blood Gulch, Sidewinder, Hang 'em High, and more. That it was all set to the chanting-monks theme song that, like the game itself, became legendary.
X-COM’s magic is how it makes the war to defend Earth from a vastly superior alien invasion force feel so intensely personal, even with its extremely dated (but expressive) graphics and spreadsheet-like interface. Part of this comes from the way that every decision you make, from where on the globe you place your bases, to which alien technology to research, to whether to spend your soldier’s last few time units to reload his weapon, crouch, or take a Hail Mary shot at a distant alien, has enormously high stakes. Choose right, and your team of alien hunters will gain a leg up on the battlefield from advanced weapons (like the guided Blaster Launcher missiles), armor, or tactical positioning; choose poorly and literally everyone could be slaughtered – or worse, transformed into drooling zombies to serve as incubators for horrific Chryssalids.