Persona 5 feels like the Persona game the team always wanted to make but didn’t have the technology to achieve. With hand-built palaces instead of procedurally-generated dungeons, a stunning visual style and art direction, and a memorable and moving soundtrack, this easily stands out as the most impressive Persona game yet. Everything from the UI to scene transitions to the animated cutscenes is absolutely dripping with style, and the battle system combines series staples with mechanics that haven’t been in the franchise in over a decade for perfectly balanced fights. All of that on top of a fantastic story and memorable characters make this one of the best JRPGs ever made.
Diablo II is arguably the best role-playing game of all time, the best dungeon-crawler of all time and the best PC game of all time. And that's before you get to everything it influenced. Released in 2000, Diablo II evolved the clickfest, hack-n-slash gameplay of its predecessor in numerous ways (all of which go into its best-of-the-best-of-the-best case file). Most important for future games—especially today’s widely popular free-to-play mobile games—was how Diablo II seemed to perfect the feedback loop of effort and reward to keep the dopamine jolts flowing through its endless, randomly generated levels.
Chrono Trigger is widely regarded as the greatest RPG of all time, and for good reason. What begins as a typical “day-in-the-life” adventure, quickly spirals into a sprawling, epoch jumping romp that is equally exhilarating and endearing. Created by a “dream team” at Squaresoft including Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and character designs by Dragon Ball creator Akira Toriyama, Chrono Trigger’s pedigree was only outshined by its universal praise upon its release in the spring of 1995. Even at the twilight of the SNES’ lifespan, Chrono Trigger’s branching narrative, colorful characters and unforgettable soundtrack were are more than enough to earn it a place on our list in this timeline or any other.
Like so many Blizzard games, this long-awaited StarCraft sequel released in 2010 was less about rolling out wildly new real-time strategy mechanics than honing the traditional rock-paper-scissors dynamic to perfection. Has there been a more finely tuned asymmetry between three discrete factions in an RTS series? Its enduring legacy can be summed up in three letters: MLG. As in “major league gaming,” or just “e-sports,” a form of competitive video gameplay that's come to encompass a now very wide variety of genres.
Whether you love multiplayer games that are fun for parties or you prefer an immersive single-player roleplaying experience, you'll want to stay current on the upcoming slate of video games so you can always have the latest entertainment available. Walmart's video games section includes new releases that have just hit the market so you can stock up on the latest and greatest titles. We also have plenty of preorder titles available, allowing you to get in line and sign up to receive some of the most hotly anticipated video games on the current schedule for release. These new release and preorder titles are a big part of every avid gamer's life, and we make it easy to get in on the latest trends in video games without a lot of extra effort.
This is a list of video games that have consistently been considered the best of all time by video game journalists and critics. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications. While any single publication's list reflects the personal opinions of its writers, when the lists are taken in aggregate, a handful of notable games have achieved something approaching critical consensus by multiple appearances in such lists.
While it's not the marquee attraction, Mario Kart 8 Deluxe's suite of multiplayer options beyond racing are some of the best the franchise has had since the N64 days of Block Fort. But it's really the finely tuned racing of Nintendo's longstanding franchise that takes the spotlight — it's never felt better to race (even in the face of Blue Shells), while courses are beautiful, wonderfully detailed, and represent some of the best of the franchise both new and old.
Super Metroid’s minimalistic environmental storytelling set a bar, way back in 1994, that I believe has still yet to be eclipsed. The planet Zebes is atmospheric, oppressive, and extremely lethal. At first glance, there doesn’t even appear to be any story. But then you start to look more closely. The parasite-riddled dead soldier outside of an early boss room. The crashed, half-submerged alien spaceship that may or may not be haunted. The techno lair of the space pirates hiding under your nose the entire game. It’s brilliant and confident. It doesn’t explain to you what each new area is all about. It’s all there, for you to figure out (or ignore) on your own.
The improbable sequel to a fan mod for a Blizzard game that came out in 2002, Dota 2 stormed the e-sports scene in 2013 with its sophisticated twist on real-time resource management and turf control. Arguably the pinnacle of the multiplayer online battle arena genre (or MOBA, which is just another way of saying "competitive real-time strategy game"), it sees two teams of five jockey for sway over lush, jungled terrain beset by ever-spawning computer armies, locking horns at a river that cuts diagonally across a symmetric map. Difficult to master but thrilling to watch, Dota 2 matches unfold like frenetic attention-deficit sprees, camera views pinballing around battlefields flush with antagonists converging on dozens of flashpoints, as players battle to demolish the other team's "ancient."
Iconic monsters – most notably the Alien facehugger-like Headcrabs that transform scientists into gruesome zombies – and impressive soldier AI gave Half-Life a spooky atmosphere backed up by enemies that pose a real threat. Great and memorable weapons, from the simple crowbar to the silent sniper crossbow and the biological homing weapon that shoots alien bees, made fighting through the spooky ruins of Black Mesa a fantastic battle.
By no means the first city-builder, SimCity 2000 undoubtedly influenced all those that succeeded it. The 1994 game established a near-perfect balance between the inputs and outputs of running a (virtual) metropolis. Graphics that rendered the corner-view of each building, bridge, road, hill and valley made the series look more true-to-life. And the constant chatter from policy advisers as well as feedback from the local newspaper—precursors to modern notifications—made players’ roles as mayors feel particularly realistic.
Not only did RE4 totally redefine the 3rd person shooter, but it did so in the seemingly incongruent genre of survival horror. Turns out, it totally worked and led to some incredible set pieces battling against chainsaw-wielding maniacs, giant men, giant fish, tiny men in Napoleon costumes, and medium-sized centipede men. RE4 unlocked the true potential of the series in a way that hasn’t been matched before or since, and will probably always be the most universally beloved Resident Evil title.
A sprawling Western that stands shoulder-to-shoulder with Grand Theft Auto V as one of gaming’s greatest open-world achievements, Red Dead Redemption 2 is a game of rare scope and even rarer quality. A beautiful ode to an ugly era, RDR2 combines Rockstar’s most authentic and lived-in open world ever with its most earnest storytelling to date, filling in the gaps with an astonishing array of deep systems and nearly endless emergent gameplay opportunities. Its slower pace allows us to binge on the world like a virtual museum but, when the lead starts flying, it puts the wild back in the west (and then some). Few games manage the level of uncompromising detail as Red Dead Redemption 2 does. Do we need to discuss the horse balls again?
X-COM’s magic is how it makes the war to defend Earth from a vastly superior alien invasion force feel so intensely personal, even with its extremely dated (but expressive) graphics and spreadsheet-like interface. Part of this comes from the way that every decision you make, from where on the globe you place your bases, to which alien technology to research, to whether to spend your soldier’s last few time units to reload his weapon, crouch, or take a Hail Mary shot at a distant alien, has enormously high stakes. Choose right, and your team of alien hunters will gain a leg up on the battlefield from advanced weapons (like the guided Blaster Launcher missiles), armor, or tactical positioning; choose poorly and literally everyone could be slaughtered – or worse, transformed into drooling zombies to serve as incubators for horrific Chryssalids.
2008's GTA 4 may have been the reason that I bought an Xbox 360, but RDR is the reason I kept it. Not only did I get completely lost in the massive single-player world, to the point where I'd started talking with a bit of a drawl because I was so used to hearing it, but it also drew me into online gaming unlike anything I'd played before. Sure, CoD was fun for a bit and racing games were okay, but never before had I so successfully crafted my own stories and adventures (with friends and strangers alike) than in Red Dead's Free Roam mode.
If you've ever had trouble wrapping your head around the fact that e-sports is on pace to become a billion-dollar industry by decade's end, just spend half an hour watching world-class teams play Counter-Strike. Originally designed in 1999 as a modification of Half-Life, Counter-Strike and its modern incarnations are some of the top e-sports games in the world. Players are divided into two teams, "terrorists" and "counter-terrorists," then the former tries to bomb an objective or kidnap hostages while the latter labors to stop them. Watching the world's best Counter-Strike players is often more fun than actually playing yourself—hence the rise of game-streaming sites like Twitch, acquired by Amazon in 2014 in a roughly billion-dollar deal.
The key here is in how Blizzard looked beyond simply making a good shooter – it made an interesting one. Its backstory is PG-13 Pixar, its characters are diverse and lovable, and its community engagement is… well, it’s Jeff Kaplan. Pro gamers, cosplayers, fanfic writers, ARG detectives and everyone in between have all been given a reason to play a single game – no mean feat.
^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed ee ef eg eh ei ej ek el em en eo ep eq er es et eu ev ew ex ey ez fa fb fc fd fe ff fg fh fi fj fk fl fm fn fo fp fq fr Polygon Staff (November 27, 2017). "The 500 Best Video Games of All Time". Polygon.com. Archived from the original on March 3, 2018. Retrieved December 1, 2017.
BioShock will likely always be remembered for its game-changing “Would You Kindly?” twist, but the first adventure in Rapture is so much more than a dressed-up dupe. From first encountering a splicer caring for a gun the way a mother cares for her baby to the still-enrapturing Andrew Ryan twist toward the game’s end, BioShock delivers one enrapturing setpiece after another. That’s largely in part thanks to one of the most memorable locations in gaming history. So much story is embedded in the dilapidated hallways and shuttered rooms of Rapture, a decaying underwater labyrinth that demands to be investigated. The mark of a good experience is one that you keep thinking about long after you’ve finished it. And I still haven’t stopped thinking about BioShock, its incredible location, and those awesome Plasmids, over a decade later.
Star Wars: Knights of the Old Republic almost single-handedly rescued Star Wars video games from purgatory. It was also one of the first times the beloved IP was handed to a world-class developer in BioWare. The result was not just one of the best role-playing games ever made, but one that helped legitimize Western RPGs on consoles and establish the fledgling Xbox as a destination for top-tier third-party games.
It gave us a deeper look into the wonderful world of Aperture Science without completely dragging all of its mysteries out into the light. It also mixed its “thinking with portals” puzzles up even further by weaving in gel mechanics that felt entirely fresh and completely natural at the same time - while simultaneously and subtly using them to tie gameplay mechanics into the story, patiently waiting until its incredible finale to pay off those setups with one of the weirdest and most spectacular video game endings around. Couple that with a seriously good co-op campaign and even a full-on custom level builder and sharing systems added post-launch and Portal 2 has stayed the high bar by which all first-person puzzle games should be measured, even nearly a decade later.
Blizzard’s bracing 2004 fantasy simulation World of Warcraft introduced millions of players to the concept (and joys and frustrations) of massively multiplayer online worlds. Like so many influential products, it didn’t invent so much as refine and perfect—from the way gamers meet-up and socialize online to how to populate large digital worlds with satisfying stuff to do. It was one of the first games to render a landmass that felt “real” and un-gated, allowing players to run from one end of the continents in its fictional Azeroth to the other without seeing a loading screen. It also de-stigmatized and normalized online gaming by, over time, revealing that its millions of players (some 12 million at its peak in 2010) were no different from non-players. The massive revenue it generated for years also spurred legions of game designers to try to create similar online playgrounds.