Cutscenes were one of the driving forces behind the success of PC gaming in the late '90s and Blizzard was regarded as the king when it came to jaw-dropping visuals. They took things to an entirely new level with StarCraft and the Brood War expansion in 1998, though. Not only were players treated to an excellent RTS experience, but their reward for completing sections of the campaign were evocative visuals that further immersed you in a world where humans are losing a war against brutal space aliens.
However, where Metal Gear Solid was truly groundbreaking was its emphasis on narrative and cinematic presentation. Hideo Kojima's love of Hollywood action movies was readily apparent through slick cutscenes, and Yoji Shinkawa's character and mechanical designs added a heavy dose of anime sensibility, and the whole experience sounded amazing thanks to the musical contributions of Harry Gregson Williams and a stellar voice cast including Cam Clarke, Jennifer Hale, and *OF COURSE* David Hayter. Metal Gear Solid looked like a movie, sounded like a movie, and felt like a movie, but still played like a video game, striking a delicate balance that the medium is still striving for over twenty years later.
Mega Man 3 took every lesson that Capcom learned from Mega Man 2 and expanded, refined, and remixed it. The third game in the seminal series brought Mega Man into the 90s in true Blue Bomber style, retaining the challenging platforming (though, not the tough as nails version seen in the original) and incredible boss battles the series had become known for. While taking on new enemies like Snake Man and Magnet Man, our plucky robot hero managed to learn a few tricks that would become mainstays for future games in this, and the Mega Man X, series. The slide ability gave Mega Man a much mobility upgrade, and his friendly robot pooch, Rush, allowed him to explore greater heights and find more hidden secrets than in any of his previous outings. Mega Man 3 also marked the appearance of Proto Man who’s short arc established him not only as Mega Man’s older brother but also a series mainstay and occasional foil. There’s a long running debate as to whether Mega Man 2 or Mega Man 3 is the definitive NES Mega Man game, but for our money it’s the third installment, hands down.
Physical media is on its way out in many ways, and while many gamers still prefer to get physical copies of their favorite video games, many opt to download digital versions too, as a safeguard. Whether you're going digital-only or you want a digitized backup for your physical video gaming media, Walmart's digital gaming section is the ideal destination. Focusing on this section of our video games category allows you to zero in on games that come in a digital format. Some of our product listings are for the physical version of the game only, so if you want to be sure to get your digital copy, head to this section. Digital video games may be available via email delivery so you can instantly start playing, but if you want a physical container with a digital code inside to give as a gift, you may also find options to suit that need in this section. Our digital gaming options also include gift cards for in-game purchases, which make fantastic gifts as well.
By no means the first city-builder, SimCity 2000 undoubtedly influenced all those that succeeded it. The 1994 game established a near-perfect balance between the inputs and outputs of running a (virtual) metropolis. Graphics that rendered the corner-view of each building, bridge, road, hill and valley made the series look more true-to-life. And the constant chatter from policy advisers as well as feedback from the local newspaper—precursors to modern notifications—made players’ roles as mayors feel particularly realistic.
A sprawling Western that stands shoulder-to-shoulder with Grand Theft Auto V as one of gaming’s greatest open-world achievements, Red Dead Redemption 2 is a game of rare scope and even rarer quality. A beautiful ode to an ugly era, RDR2 combines Rockstar’s most authentic and lived-in open world ever with its most earnest storytelling to date, filling in the gaps with an astonishing array of deep systems and nearly endless emergent gameplay opportunities. Its slower pace allows us to binge on the world like a virtual museum but, when the lead starts flying, it puts the wild back in the west (and then some). Few games manage the level of uncompromising detail as Red Dead Redemption 2 does. Do we need to discuss the horse balls again?
The first four Silent Hill games will always be dear to me, but Silent Hill 2 holds a special place in my heart. It was the first Silent Hill game to establish the town itself as a character – in a genre oversaturated with run-of-the-mill killers, zombies, aliens, and other more conventional adversaries, Silent Hill 2’s focus on horror in architecture, in the layout and personality of a space, of the human psyche turned tangible, was vastly more interesting to me.
Still, the highlight of StarCraft is easily its multiplayer. Few gaming moments are as satisfying as defending your base against a Zerg rush as the Protoss or successfully sending in a fleet of Terran to decimate an enemy's base. StarCraft is still played competitively in parts of the world, making it remain relevant for longer than almost any other video game in existence. There's a reason too. It's because the gameplay is so expertly crafted and balanced that players can continually go head to head with a different result each time. It's those near losses and photo finish victories that keep you coming back and have kept the series alive all these years.